Summers Brighter now

June has been really awesome. Something inside woke up and said this summer take full advantage of it. To start things off, I was able to pull together a team from Raleigh to film a short film for the Asheville 48 hour film festival. It was literally all of our first time truly going through […]

What I Learned This Month (March, 2016)

In working progress! I learn a lot about a lot of different topics each day and I never write it down or help keep track of things I find important. So I’m going to try writing a “What I Learned This Month” each month. So welcome to the first one! Programming Larval 5 – I’m starting […]

Pokemon Moon & Sun Announced! (at least TMs)

Just when everyone was getting super hyped about Pokemon Go and the possible Pokemon Z, Nintendo surprises us all with Pokemon Moon and Pokemon Sun! Both Names that I truly think fits perfectly in the Pokemon world. Looking at both logos I’m actually more excited about this then Pokemon X. Now all that’s been leaked […]

WRC, Screenplay & Earth X

ONE day I’ll take part in a WRC race. It’ll be with a 2004 WRX, Subaru, White and Mint Green paint Job with #272727 color wheels. This dream is on hold… but because of that I started writing a Screenplay. A screenplay about a kid who learns to drive rally though Gran Turismo simulation (sounds familiar). […]

LuaPlayer for OSX/Linux (LUA Development for PSP)

Don’t struggle any longer as a developer wanting to programming PSP games/apps on Linux or OSX. I spent the last 2 days trying to compile and find a working version on LuaPlayer for OS X and finally found a solution. EMULATION I downloaded the PPSSPP, a PSP emulator, and within minutes had LuaPlayer (actually Euphoria […]

Programming “The Public Radio” Tutorial

Congrats you got (or backed) The Public Radio and have the developer kit! For most cases following the official documentation on programming the radio works but if you ran into any issues, this tutorial might be able to help. Also I only tested this with Linux and OSX. TOOLS: I am using this AVR programmer (Pocket AVR […]