Author Archives

WRC, Screenplay & Earth X

ONE day I’ll take part in a WRC race. It’ll be with a 2004 WRX, Subaru, White and Mint Green paint Job with #272727 color wheels. This dream is on hold… but because of that I started writing a Screenplay. A screenplay about a kid who learns to drive rally though Gran Turismo simulation (sounds familiar). […]

LuaPlayer for OSX/Linux (LUA Development for PSP)

Don’t struggle any longer as a developer wanting to programming PSP games/apps on Linux or OSX. I spent the last 2 days trying to compile and find a working version on LuaPlayer for OS X and finally found a solution. EMULATION I downloaded the PPSSPP, a PSP emulator, and within minutes had LuaPlayer (actually Euphoria […]

Programming “The Public Radio” Tutorial

Congrats you got (or backed) The Public Radio and have the developer kit! For most cases following the official documentation on programming the radio works but if you ran into any issues, this tutorial might be able to help. Also I only tested this with Linux and OSX. TOOLS: I am using this AVR programmer (Pocket AVR […]

I fancy retro vintage hardware

I never really thought much about it and maybe cause I grew up with most of it, but I collect a lot of old things. For example I own about 7 Gameboy originals (half are modded), 4 Gameboy Pockets (all modded), old keyboards (synths), old video games, the list goes on. Recently I got back […]

Pokemon Omega Ruby and Alpha Sapphire Predictions

For those of you from my generation you’ll know the huge demand and hope for a Ruby and Sapphire remake. Yesterday, May 7th, 2014 (which also happens to be my cousins birthday, Happy Birthday Alex), Nintendo/Pokemon release a short trailer (above) with the good news, thanks Lord Helix. For now we do know that November […]

John’s Core Data Cheat sheet

It’s been a pretty long process for me to get working with Core Data. It’s no PHP thats for sure. In any case, below is a bunch different tasks that I was required to figure out for my development. Hopefully it helps. Loading a specific object based on its value [code] FLAppDelegate* appDelegate = [[UIApplication […]

Flappys Pipe – can you survive the birds?

So I never had a chance to download Flappy Bird and get on the craze of the pointless game. What I am able to do though is create my own pointless game with birds and pipes. So I did, and it’s called Flappys Pipe. DOWNLOAD FROM APPLE APP STORE HERE How does the Game work? […]

The future of iOS Programming is… not code block evaluation assignment

Come on, it’s 2014! Why isn’t code block evaluation assignment being used yet, as trends show it’s the future! [code] UIButton* button = ({ //initialize button with frame UIButton* button = [[UIButton alloc] initWithFrame:({ CGRect frame = CGRectMake(10.0, 10.0, 200.0, 75.0); frame; })]; //set button background color [button setBackgroundColor:({ UIColor* color = [UIColor colorWithRed:1.0 green:1.0 […]

My take on the iOS App Store

I was discussing the App Store with a user on Stackoverflow and this was what I came up with. I was asked the question, How many downloads did your free apps get in the first days? I responded with, Um, So my experience.. I created a personal app and put it up for .99 for […]

iOS 7: Custom NavigationView or NavigationViewController

This was a tricky one to figure out myself but this covers everything (back arrow color, back button color, title, title color, navigation bar color, transparency, etc). [code] //set bar color [self.navigationController.navigationBar setBarTintColor:[UIColor colorWithRed:85.0/255.0 green:143.0/255.0 blue:220.0/255.0 alpha:1.0]]; //optional, i don’t want my bar to be translucent [self.navigationController.navigationBar setTranslucent:NO]; //set title and title color [self.navigationItem setTitle:@"Title"]; […]